Use three basic tricks to make the job easier. The problem is one of disorganization on the part of the FF&S authors. Though your progress is limited to one or two ships a night. One night, but it is easier than building MegaTraveller and T4 designs, even Harder than building older High Guard ships, where you could do dozens in That is a pity, because designing TNE starships is not that difficult! Its Means of explanation is given beyond a cheery "'ere you go" sendoff. Through umpteenth chapters trying to tie all of the disparate systems intoĬoherent and workable designs. We would not have the current problem where players are left slogging In terms of organizing the material in respect to ship and vehicle designs, Second book on design sequence examples, or shown a better presence of mind Is the irritatingly obtuse nature of its design sequences. If there ever existed a serious strike against Fusion, Fire and Steel it
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